Discard and disruption By attacking the opponents hand early, black can slow combo decks and remove key answers before they matter
The value of X is determined only once, as Azlask's last ability resolves
Five mana for only five loyalty is a lot, and Ob isn't particularly good at anything
An employee could very easily pocket high value cards and just walk out of the store at the end of their shift
Run an exile deck to capitalize on its static effect of dealing 2 damage to opponents and gaining 2 life for each spell cast from exile
Smirking Spelljacker There used to be a spot on this list for Draining Whelk, but even the sacred format of Commander has shifted towards leaner, faster games, and a 6-mana counterspell ain't cutting it, even if it comes in as a large flying creature