Experimental Frenzy | Illustration by Simon Dominic There are two distinct groups of playtest cards in Magic: the ones available in Mystery Booster and Mystery Booster 2 , and the ones used as part of Gavin Verheys Unknown Event at MagicCon
Having a bit of blue in the cost will naturally make the card narrower but far less so than with most gold cards simply because of where it is used
Multiple rallies, deceive the messenger, Quarrel's end, and a crapload of tempt A more controlling slant with bath song, counterspells, and good removal UR cards you drafted Don't get me wrong sometimes "UR cards you drafted" works just fine
Those decks often set up for many turns by simply ramping more lands into play, and Iridescent Vinelasher is both an alternate win-con and an easy way to set up the magic number of 18 life that Valakut needs to combo kill a player in Modern
You can also abuse blink or reanimation loops to bring your Commander in repeatedly, thus drawing a ton of legends in a single turn
Its a powerful ability, and one that can be set up to ensure the best chance of drawing two cards