The most important thing for us during development was the collection experience. We aimed to create a game that gives you the excitement of opening a pack, where you can have fun just collecting cards
When awakened, if you have a Battle Card in play that includes in its card name and has [Fusion Evolve], you may choose and KO an opponents Battle Card(s) from their Battle Area once per turn, as long as the total power of the chosen card(s) is 15,000 or less
Arahbo, Roar of the World, gives a target Cat +3/+3 at the beginning of combat, meaning by turn two, with creatures like Sacred Cat and Loam Lion, you'll be able to attack your opponents with a 4/4
Toon Chaos has 3 new Chaos monsters for Decks full of LIGHT and DARK monsters, including a boss monster that fits perfectly into the Dream Mirror strategy from Rising Rampage and Chaos Impact, plus new cards to help you find those monsters and Summon them
I considered having the treasure tapped, and while reasonable from a power perspective, it does take the card away from functioning like a Bop
Regardless of whether players win or lose, they still continue the campaign with the trauma, victories, and losses incurred during their previous scenarios