Similar to the other Forces from the MH1 cycle it can be cast without tapping any mana, making it automatically very interesting in the fast Modern environment
Instead, its trapped on the battlefield, practically useless outside of punting in for a smidgen of damage here and there
The color breakdown was almost the same as those sets, as well, with 24 Black cards, 24 Blue cards, 24 Green cards, 24 Red cards, 24 White cards, 18 Artifacts and five Lands
but at sorcery speed
The way that these cards were originally meant to interact with each other is that you'd spam the board with the 0/1 kobolds, and then use these 'lord' style cards to buff them
You play your creature turn one, then buff it on turn two, swing, and then sacrifice for massive damage