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Its also interesting that, if you play enough tempo cards, Timetwister starts looking better and better Cards that cost two to cycle generally have to be planned on being cast reasonably often
Trafalgar Law goes for a Rush attack to force the opposing player to use up Counter plays, then we want to activate his effect, trashing a card from hand and trashing this Character to add the top card of our deck to our Life Area, then we get to play a 7-cost or less Trafalgar Law from our hand
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield
Last but not least, at III we draw two cards and each player loses 2 life
The cost-reduction ability of Lumbering Megasloth doesn't change its mana cost or mana value, only the total cost you pay