You play this not because it is reliable removal but because missing your lands drops is unrecoverable and this is one of the only on theme tools available to help with that
Printed in the positively ancient MTG set Coldsnap, Wall of Shards is - as the name suggests - a defender, but a pretty odd example of one
You get to untap your stuff, get an upkeep, and then draw a card in the draw step
Challenging and questing also make characters vulnerable, so finding the right tempo is key to winning the game
The Final Fantasy, TMNT, Avatar, and Spider-Man sets each brought products tailored to fans of those franchises
These lands arent particularly powerful, but can be good budget options in longer games since you can throw away the lands for another draw in a pinch