I also like this in Commander decks with leaders that have either combat attack triggers or combat damage triggers since you can attack with the first without losing your leader with Chaos or getting the combat damage trigger with the latter and then it can serve as a backup removal card too
But with cards remaining legal for three years now, there's always a chance that one of these decks will develop at some point in the next few years
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Strategic complexity This is not only fine at common (provided it doesn't have one of the other two types of complexity) but encouraged, as it helps to create depth for the more advanced players
Itll be interesting to see what people think of these versus the previous prizes
For something to be mass land destruction, it needs to do two things: Destroy more than one land