Flip through the gallery above to see all eight cards
In an ideal scenario, you're able to start your engine and immediately reach speed two by attacking a player
Mono-Blue Aggro Mill | Casual | James Heslip Creatures (18) 2 Relic Golem 4 Jace's Phantasm 4 Merfolk Windrobber 4 Overwhelmed Apprentice 4 Vantress Gargoyle Instants (18) 3 Into the Story 3 Thought Collapse 4 Lofty Denial 4 Thought Scour 4 Winds of Rebuke Sorceries (4) 4 Tome Scour Land (20) 18 Island 2 Ipnu Rivulet Cost : $14 at the time of publication The Core Jace's Phantasm is the most powerful of our win conditions
We could argue all day about whether people enjoyed that particular adaptation, or whether they enjoyed the one Wizards came up with, or Bakshis, but the point I want to focus on here is that to some degree, the reimagining of these iconic characters pulled the game slightly away from the fortnitification aspect, because it wasnt just a bunch of game pieces that signified something else gamepieces that would otherwise be entirely memetic
While Ursulas strength isnt her highlight, its balanced by a whopping eight willpower - making her a tough character to take off the field
Available as 3/C2 in foil and 7/C2 in non-foil