If you've constructed a gate deck that mostly plays at instant speed, you must know Seedborn Muse and Wilderness Reclamation as cards that give you access to mana on your opponents' turns
To justify that sort of mana cost, there need to be one of two things: a cost-reduction or a solid effect stapled to it
You can explore all the cards in the Magic: The Gathering FINAL FANTASY Card Image Gallery and browse each decklist below
While Phantom Dive only deals 200 damage, its ability to place six damage counters onto the bench allows the deck to take four prizes during the next turn, and its 310 HP makes it hard for most opponents to knock it out in one turn
Theres nothing better than grabbing a handful of boosters, shuffling them together, and just jamming with friends
Sure, your opponent gets too as well, but if youre dropping a creature with an exceptionally powerful enter the battlefield trigger, like Atraxa, Grand Unifier, a creature that is practically unstoppable like Emrakul, the Aeons Torn, or an enchantment that gives you free rein to do whatever you like Omniscience, you basically guaranteed a win