My conclusions are only based off a card pool of about 40 1st edition holos so more data would be helpful to proving this
And, to be honest, they are quite successful at it
Tormod generates Zombies each time cards leave your graveyard, encouraging recursion, exile, or blink strategies
Timmys just want to summon big huge chunky monsters like giant dragons and wurms and krakens and demons and smash the enemy's face in with huge things
Rather, treasure was designed as a utility mechanic which could be plugged in to bolster existing decks in some unique ways
Jill, Shiva's Dominant (Borderless) is pretty low cost, can bounce things back to your hand, and turns into a fearsome control tool when she starts preventing blockers and tapping opponents lands