I guess I don't think the base campaign is that bad, but it certainly doesn't give you a full arkham experience or anything like that
Concealed Courtyard, Spirebluff Canal, Blooming Marsh, Inspiring Vantage and Botanical Sanctum reprint MTGs offering of enemy fast lands - land cards that can be tapped for either of two mana colours, but enter the battlefield tapped unless you control two or fewer other lands
If its really easy to generate card advantage and there isnt enough fun police, then the best decks will likely be greedy, multicolor decks that play all the best cards
Typically, that luck serves a dual purpose: opening a powerful rare to win the game while also contributing something meaningful to my trade binder
Set: Black & White: Plasma Freeze Type: Psychic Rarity: Rare Retreat cost: Colorless,Colorless,Colorless
I just feel that there are three mana versions of this type of card that offer more value as they will be more able to return themselves, and a 2/2 flying haste for 3 is better than the things you can learn