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Players use creatures, spells, enchantments, and other types of cards to lower their opponents life total and defend themselves from attack
It is a lot of mana to hold up but Blue players manage it
These factors would normally make me lean toward playing eighteen lands rather than seventeen
If a spell, ability, or effect states that a player can do something only any time they could cast a sorcery or only as a sorcery, it means only that the player must have priority, it must be during the main phase of their turn, and the stack must be empty
Then there are the "Prison" or hatebear decks, which seek to put a lock on the game with key pieces that constrict the potential of an opponent's cards, such as enchantments that prevent an opponent from attacking, make them pay extra for spells or weaken their creatures