Three Strength and six Willpower make it a decent defender, too
This in turn feeds back into the minigame, where your opponent might put their best card first to punish you (or entice you) into looking farther
Fiery Temper allows us to get a blocker out of the way and can go to the face in the late game
Instead, Eirdu truly shines as a classic Orzhov sacrifice commander, where Persist allows you to repeatedly trigger enter-the-battlefield and death effects for steady, grinding value
The flavor of this generation, it seems, is the serialized card
Its the most consistent flickerer: all you have to do is include an instant-blink creature, like Felidar Guardian, in the set of nonland permanents you exile, and youve got a self-sustaining loop