If it gets a clean hit or is given Trample, then its pretty much a guaranteed win
In Commander, you'll be able to make good use of Final Showdown, paying six to destroy all creatures, one more when there's something important you want to protect, and one more when you want to get rid of some pesky indestructible stuff too
If youre wanting to upgrade one of the Precons or get an idea of which Precon might be fun to play you can find our Precon upgrade & review articles here: Without further ado, lets get into the best new cards from the Final Fantasy Commander precons
No matter which direction you go in with your deck, if these creatures are at the lead youll be in for a good time
In other words, we get 3-4 mana worth of value each time we cast a noncreature spell large enough to draw two cards (not to mention Hero tokens)
Double white might end up being a little tricky but its worth it for a card like this