It comes packed with characters and action cards to do this multiple times per turn and multiply how much lore each character gains in the process to swiftly get you to a win
Its also a land, which means there are lots of ways of putting it back into play in the right decks
Apocalypse , the third set in the Invasion block, had an enemy-color theme (the first two sets were focused on ally-color pairs), so it redid a lot of the popular mechanical elements from Invasion and Planeshift , one of which was split cards
You can make it indestrucible by paying three mana and sacrificing two tokens
If you like tinkering, build a midrange deck
As Commander games can often become all about the commander themselves, the ability to save some commander tax for the price of one instance of commander tax is pretty solid