Suddenly, you have the run of the board from turn three onward with one of the best removal effects in the game: Armix gets around indestructible and theres no reason you wont have six or more artifacts on the field or in the grave at any time
Pair that up with the card Dark Ritual, which adds three black mana to your mana pool for just one mana, and you can drop the Specter on your first turn
Blistercoil Weird Captive Weird Compleated Conjurer Fluxcharger Frostburn Weird Gelectrode Hydroelectric Specimen Melek, Izzet Paragon Melek, Reforged Researcher Petrahydrox Resonance Technician Spellgorger Weird Spellkeeper Weird Steamcore Scholar Steamcore Weird
Elrond, Master of Healing FromTheShire: In said scry deck, this does a pretty decent job of slinging counters around and pumping up the team, and then if things are hit with spot removal they at least replace themselves which is useful for creature heavy decks
Filling out your calendar gives players more to look forward toand to sign up for
Fire Lord Azula is one of the most powerful commanders from the set especially without an Avatar restruction, so I wanted to show off how she can be built on a budget: Bonus: Mono Blue Katara