Illustrated by Caroline Gariba Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
In Modern, Dig Through Time and Treasure Cruise split the format, more or less, along the lines of Treasure Cruise appearing in aggro and tempo decks while Dig Through Time was preferred by control and combo decks, such as the following deck looking to find Scapeshift and seven land
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But even outside of combo builds, its hard to remove, grants lifelink to key creatures, and turns each +1/+1 counter into meaningful pressure
Slamming Atraxa on most boards wins you the game outright, and you just draw a bunch of cards to make up for it if your opponent can answer it
Some decks bump it up to 26 lands while others knock it down to 19 depending on how large their curve is, but the safe starting point is 24 lands which is often the average in Constructed decks