Assassin commanders with alternative win conditions usually care about dealing combat damage, so anything that makes creatures unblockable is worth considering, starting with Rogue's Passage
The Dark monsters used were largely the same as those used to bring the 2003 Hand Control deck to success including Don Zaloog, Spirit Reaper, and Mystic Tomato
With this ability, it can usually trade for slightly more expensive blockers, and not blocking is a dangerous option when facing seven points of power
Thankfully, with a little guidance, budding Duelists can be well on their way to crafting their perfect Deck
Advanced Search Sets Random Syntax Andril, Narsil Reforged Arch of Orazca Ascend from Avernus Deadeye Brawler Detective of the Month Dusk Charger Expel from Orazca Golden Demise Illustrious Wanderglyph Kumena's Awakening Mausoleum Harpy Ocelot Pride Orazca Relic Pride of Conquerors Radiant Destiny Resplendent Griffin Secrets of the Golden City Skymarcher Aspirant Slippery Scoundrel Snubhorn Sentry Spire Winder Storm Fleet Swashbuckler Temur Elevator (playtest) Tendershoot Dryad The Golden City of Orazca Tilonalli's Summoner Timestream Navigator Twilight Prophet Vona's Hunger Wayward Swordtooth
"Once each turn" is a bit of an annoying limit, but in just two turns you'll have enough to pay for Strefan's ability, making it worth the downside