Look at the 15 cards you opened, and pick 1 to keep for your deck
There's none of that here, however, with the artist instead opting to use the card's holo effect sparingly to ensure that the Pokemon really stands out.
Being able to swing in for 9 damage in a turn likely following one you got 4 flying damage though ends most games or at least puts them out of reach
Creature (24) Ascendant Packleader Creepy Puppeteer Flourishing Hunter x2 High-Rise Sawjack x3 Lambholt Harrier x3 Mounted Dreadknight x3 Spore Crawler x3 Thundering Raiju Timberland Guide x4 Topiary Stomper Voldaren Stinger x2 Instant (8) Abrade x3 Burn the Accursed x2 Witch's Web x3 Enchantment (1) Land (27) Forest x11 Mountain x12 Rugged Highland x4 Its not as well constructed as some of the previous decks, and this Gruul deck probably wont do too well with the somewhat jumbled theme of the deck, but it gives players a starting place to build on
Play 3to 5 games against friends to learn, then upgrade
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