3/3 Illustrated by Marta Nael Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Legal Modern Not Legal Brawl Legal Legacy Legal Comp
Fear of Missing Out Loxi: I'm torn on this card, because I think it's actually quite solid but I don't really know where to play it
*The world rule from the Comprehensive Rules 420.5i If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype in play for the shortest amount of time are put into their owners graveyards
The trick is holding priority and activating them as many times as you'd like in succession
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
It's a may, so it can come back from your graveyard with recursion if you have it