The first of these was Jace's Phantasm, but these effects were memorably used in the Rogues deck after Zendikar Rising , which used cards with reverse threshold like Drown in the Loch and Thieves' Guild Enforcer alongside cards that milled opponents
Rares in this slot upgrade to mythics at a rate of approximately 1:3
That five-card cycle came out in Commander 2017 , a set of Commander decks built around creature subtypes
Here's where things get tricky
Honestly, when I think of Punishing Fire in the context of current Modern, it's either laughable (against Primeval Titan, control, Crashing Footfalls, 3/3 Dragon's Rage Channeler, reanimated Archon of Cruelty, etc.) or potentially even a positive, as a repeatable answer for the repeatable cheap threats from various Lurrus of the Dream-Den decks
"Secret Lair Recap"