The command zone works as an extension of a player's hand, so if the commander has been there since the beginning of the game, creating a strategy specifically designed for him makes a lot more sense
sometimes rewards a simple, educated guess of the opponents hand or providing information on a miss
Compared to Divination, its a significant improvement: adding scry 2 in exchange for two life is well worth it and can really smooth out your draws
I think this makes Kitsa a potential commander for a deck built around Isochron Scepter and Dramatic Reversal, especially because you dont need both pieces to do the combo
That gives us a Booster Pack print run of 625,000 packs and 10,417 booster boxes
Apparently I was not convincing enough