The List for Kamigawa: Neon Dynasty The List for Innistrad: Crimson Vow The List for Innistrad: Midnight Hunt The List for Dungeons & Dragons: Adventures in the Forgotten Realms The List for Modern Horizons 2 The List for Strixhaven: School of Mages The List for Kaldheim The List for Zendikar Rising Note: Cards that appear in The List are not made legal in Standard if they were not legal before
It's even shown up in Dr
I think I like this one a lot in decks where the Commander reduces equip costs or draws/digs for cards
Pitch cards, zero casting cost artifacts, new names and tribes, old names and tribes, deck manipulation, unique Lands and a higher percentage of three color Gold cards than Legends, this set had it all
If all targets are illegal, the ability won't do anything
But, Knights of Round takes the ultimate cake, as it was THE ultimate summon in FF7