The theme's Quick-Play Spell and Normal Trap cards are its main board presence, and provide a variety of effects, including recovery ("RESCUE!", "ALERT!"), negation ("CONTAIN!"), removal ("EXTINGUISH!"), protection ("REINFORCE!"), and follow-up ("EMERGENCY!")
The deck plays super-cheap mana costsmostly one- and two-mana spellsso as to maximize the card advantage purely derived from Necropotence
Ive lost four matches to mono-red aggressive decks
Im excited to see what 2025 has to offer for precons
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and T as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning
Voltorb and Electrode serve as great substitutes until you get the ball rolling with your EX cards