Its still got a heavy focus on legendary creatures, which makes it feel more like a Commander set than a Standard one, but, to be fair, thats in-keeping with the current storyline
Instants and Sorceries Using instants and sorceries gives your deck a lot of flexibility with a mix of removal spells, card draw and tutors, as well as combat tricks and protection spells
If Kaladesh is a highly aggressive format, blues creatures are too slow to defend against the onslaught and too weak to be reasonable substitutes for any other colors
Once the effect has ended in your cleanup step, however, you may not look at the top card anymore
It has a fun Star Wars hover-vehicle quality to it
It does add a layer of protection, as many opponents will see an early Temple of Plenty and think Bogles, but we're playing a completely different game, which can make our opponent target things that should best be left alone