Cards like Goblin Chainwhirker or Goblin Rabblemaster could offer more consistent damage output or board presence, but Fire-Omen Crane could still be a viable inclusion in certain aggressive red decks
The main win condition of the deck is through combat
This is praise I take to heart, as I worked hard to start CCC into its success, and Swonk, the current person in charge, did a fantastic job in his first season running it
None of these seem as complex as your average MTG card As for mechanics, we don't know exactly how Lorcana will work yet but it seems to have some crossover with the gameplay of both Pokemon and Magic
They could evolve into their final forms on the same turn they're used
Unfortunately, though, the overall feeling is that the complexity of the game has been diluted