Decks draw extra cards so they can actually do something, and when a deck is built around extra draw with Wizards, players must ask: "What's the win condition?" There are a few answers to try, including intentional self-decking or "you win the game" effects
Coalstoke Gearhulk doesnt quite make it into my Henzie build, but its still a phenomenal little Reanimator card for other decks
The middle option, destroy target enchantment, is subtle but very important, as the targeting allows you to destroy an Always Watching or Evolutionary Leap even with a Gryffs Boon or Oath of Nissa on the battlefield
Foil and non-foil versions of these cards will be appearing in The Brothers War Set and Collector Booster packs, making them incredibly accessible to Commander players
One game I tried to be extra conservative with my cards in order to avoid this problem, but by not playing many cards early on, my opponent was able to quest without consequence and gain a huge early lead
A deck that would love this card is Kalamax, the Stormsire