Once it transforms, you get an emblem with its life drain ability, and now whenever it attacks, you may sacrifice any number of Creatures to draw that many cards instead of sacrificing them one at a time
My choice of colors and the dynamics of the patterns were influenced by Gustav Klimt, an Austrian symbolist painter, who is one of my favorite artists
Its a clever way to pack repeatable Disenchant power into any green-white creature deck
While a five mana 1/1 doesn't seem worth it on the surface, its ability makes it a potentially game-ending threat
Giving all basic land types is great for some decks, like domain, and some people are looking for ways to maximize this strange token
Well, there are three significant bonuses to having the initiative: First, whenever a player takes the initiative, they venture into Undercity (Undercity is a new dungeon card