Like Undermine mentioned earlier, however, theres a little more versatility
If drawing tons of cards, blowing up enemy permanents, and exiling your opponents critical combo pieces sounds like fun, then its time to start mulling over your options for a commander
Youre almost guaranteed a first hit, so keeping him alive for the second is vital
Dystopian futures and cyberpunk settings have always appealed to me in the media and very few tabletop games are immersive enough to let those themes shine, with the exception of this one
Friends Forever The Stranger Things crew (and the Hawkins National Laboratory land) doesnt particularly scream D&D mechanically, but I do appreciate the Clue theme that many of them have
Is it a combat-trick card