Typal decks can leverage upgraded effects in almost every important category, just by making the necessary deckbuilding commitment: ramp, draw, recursion, tutoring, removal and defensive interaction, even better color fixing
[-7]: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control
I hope you're having fun seeing how various cards came to be
He didnt just define midrange decks for the better part of a decade across Standard and Modern
For the holos and rares, the raw Youtube data from 11 boxes was as follows (the dashed line showing where the transition from H6 to H5 and from R6 to R5 would occur): image396693 10.6 KB image396724 11.3 KB There isnt enough data to say anything definitive about individual card rarities here, but I would not be surprised if all the R5 cards were Trainer cards
Mew transitions perfectly into Rumble form, with its blob-like form presenting an easy shape to animate for the Wii