If you want to focus on Vehicles then it's better as it's providing a steady stream of pilots to crew your vehicles while drawing you whatever you need, filling your graveyard for recursion, and being harder to kill
While its not quite a Lightning Bolt, Frost Bite may play a key role as creature removal for aggressive decks
Certainly bad but until you have said the words "in response, activate my Jace", you haven't lived
If it is an Equipment, it is not attached to any creature
Next came the Collector Booster
- Good and fun theme for (If you're not into tribal, it can be hard to find an orzhov theme) - Enablers are super flexible (They are natural fits for dozens of other archetypes) - Clear identity (Easy to grasp for your players, even newbies, makes attractive) - Might become to slow (Solution: Make the deck proactive and more aggressive, add lifepay effects) - Payoffs are sometimes narrow (Solution: Tell wizards to print more flexible ones) - Can damage aggro (Solution: reduce the numbers of cards that gain you life and the amount of life they give you - Syndic of Tithes instead of Lone Missionary