Sometimes youll cast it just for indestructibility to save your creature(s) or something, but that isnt nearly as powerful most of the time
Each card has its own unique abilities and strengths, and when you play them at just the right time, you can turn the tide of the battle in your favour
Each triggers one or more of your commander's abilities which add additional scry, creature tokens, burn, and can buff your army
This is just one of those cards that should be in any deck with flicker effects in them
The ceiling is not quite as for Arc Trail high but is none the less surprisingly close and more importantly it is much much easier and more common to reach or get near that ceiling and early in the game too
Once you let the board wipe resolve, all of your creatures will be back, unscathed the ultimate payback