There's so much looting and rummaging that you get to churn through your deck quickly, reducing variance and making sure you find the cards you need (and discarding the ones you don't) reliably, WITH ONE MAJOR EXCEPTION (see The Bad) It's very consistent
Art Influences and Historical Implications Wanted Poster cards are by far the biggest art flavor win for Outlaws of Thunder Junction
When you have a John Silver in play this is effectively a two Lore location for one ink that also gives one of your characters Resist +1, and is just really annoying passive Lore gain for your opponent to waste time and effort on
Opus checks to see the total amount of mana spent on the spell itself, such as kicking a spell, not spent on ward costs
When you cast a spell from exile, that counts as casting it
Fabric top is shiny but remains soft to protect cards during gameplay