In design terms, these effects that ask you to tap creatures for a second effect, they want a slower environment where that wont just get you run over
Theyre especially good in formats with high-impact 3-drops like Oko, Thief of Crowns or Teferi, Time Raveler
If the opponent casts Chained to the Rocks on our creatures, we can just Abrupt Decay to bring them back
Some view it as a powerful finisher, while others only see it as a "win-more" card, effective when you're already ahead
Sometimes youll want them to sacrifice a permanent thats hard to deal with, and sometimes youll want to get the benefits right away
Its a great way to get extra value out of each and every one of your adventure cards! So, with that knowledge tucked away, let us introduce you to our cards (including three with alternate art), and Gavins observations about each one: Syr Konrad, the Grim The cards strengths: "When I see this card, I start thinking about how I can get creatures into a graveyard as quickly as possible