While getting benefits from creatures dying is the default Orzhov strategy, as seen with Elenda, the Dusk Rose and Teysa Karlov, even these legendary creatures go above and beyond to either support creature tokens directly or develop a powerhouse creature that can neither be left unchecked nor allowed to die
You could look to get the most from your tokens with zombie tribal cards too
its the best card to open in the entire set
It also had the advantage of being more elegant than its mirror card Undermine, as it was a simple combination of Healing Salve and Counterspell for the combined price of both of them, and while the strength of the colors meant the ranking here goes the other way, Absorb shows how it's more important to get what you need rather than what is technically more valuable
Both cards come out during turn four and offer you the chance to get extra Lore with Hero Characters and push your win condition
In MTG, card draw is defined as putting the top card of a players library into their hand