Its a strong build-around card, and has combo capability with Wildgrowth Walker that can use the 20-power wrath
Shore up weaknesses where you can while staying true to your deck
For example, a 1/1 creature and a 2/1 creature have different powers
The cards are now unplayable in competitive Commander (CEDH) and will be subject to "rule zero" discussions that will keep them off the table in many casual Commander pods, so their prices on the MTG secondary market have dropped precipitously
While most of this list has been dedicated to cards I think will shine in regular, mid-power games of Commander, this last one is a shoo-in for cEDH-level play
(If unsolved, solve at the beginning of your end step.) Solved Whenever you cast an instant or sorcery spell, draw a card