Casting one Magma Opus on your opponents upkeep is usually enough to lock up a game, and a secondary plan of protecting the ever-present Fable of the Mirror-Breaker and copying some Dragons works equally well
The Legends of Edge of Eternities Tezzeret Human (Chaos Wall Ejecta), he/him Following the Phyrexian invasion, Tezzeret had acquired everything he wanted: freedom to be his own master and an indestructible body of darksteel to keep it that way
Sometimes you get sweet plays where you take three or four extra turns, but I generally find it works better as a proliferation engine than an extra turn spell
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later
HE WAS VERY PATIENT, AND DETERMINED
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