at its worst is an essentially un-counterable removal spell and at its best a borderline board wipe of creatures with the same toughness.
The more interaction players have the more they will want to keep playing to figure out the puzzles the cards create
From a gameplay perspective, I think the set is a lot of fun and its adding some cool new cards
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There are two recently printed common two cost sorceries in this genre that exile two for the next turn for cheap enough to play they are pretty pricey too (Wrenn's Resolve is sold out here and as high as 2 bucks on other sides, Reckless Impulse is also sold out here and tends to be closer to 2.50 on other sites) The only cheap is the uncommon from a limited Commander only set, Inspired Tinkering, also sold out but a cheaper 30 cents on other sites
(2026-01-27) Spells can only be cast for their sneak costs any time you could play an instant during the declare blockers step on your turn (after your opponent has decided whether to block)