If you want the card but you don't want the plush, there are other items you can buy instead
Now, from a gameplay and design standpoint, Wrenn and Six push red and green into graveyard-focused value play rather than pure aggression
Changing the as-fan of rarities (that is, the count of each rarity of card you'd expect to see when you open a booster), introducing more variance in slots, adding in more "outside" cards, all impact how the set plays and thus requires us to change how we build the set
Just a small gift from the people behind MTGA
Combat The combat phase is broken into several steps that always happen in the same order
Of course, I would like the deck as it is everything I ever want out of Magic, but thats again the greatness of this format, that this is the spot I want to be in and Im able to play a good deck that hits on everything I like