That trade looks unfair on paper, but stopping a game-winning spell while giving up a small flyer is an easy choice
Bloomburrow has a healthy mix of powerful, archetype-opening commanders and legends that will supplement existing strategies
But maybe I am underestimating the implications of taking away every ability that creatures might have
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Rampant Growth + Farseek Rampant Growth is the classic spell we get the name ramp from
Whether you're playing it in Control, Bant Field of the Dead, Esper Planeswalkers, or whatever other deck you're running, or your building your deck against it, be ready for Supreme Verdict with other countermeasures like Selfless Spirit or be ready to build a threat base that mixes in other threats like planeswalkers or vehicles to help insulate yourself