Sorins -1 ability can do a lot of direct damage if youre playing a deck focused on lifegain and/or extort abilities, creating a big life total swing in your favor
Urza, Lord High Artificer does it all: It generates obscene amounts of mana, gives you an outlet for infinite mana, and even combos with cards like Winter Orb and Static Orb to lock your opponents out of the game
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When those decks are good in the meta, the spirits player can often win the next turn after a chains
Saruman feels more like a twist on the Grixis (blue-black-red) spellslinger archetype, truly playing into a token army strategy using a massive X/X Orc Army to deal massive damage
Adarkar Wastes (1995-2001) The Shock Lands, e.g